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AI Insights · Timothy · October 2022

Top 5 Boxing Games in Europe Q3 2022: Performance Overview

A detailed look at the performance of the top 5 boxing games on a unified platform in Europe during Q3 2022, including trends in downloads, revenue, and active users.

Top 5 Boxing Games in Europe Q3 2022: Performance Overview

Performance of Top 5 Boxing Games in Europe Q3 2022

During Q3 2022, the top 5 boxing games on a unified platform in Europe showcased varied performance trends in downloads, revenue, and active users. Below is an overview of each game's performance based on data from Sensor Tower.

Punch Guys

Released by Rollic Games in June 2022, this game saw significant activity. Weekly downloads peaked at around 166K by late July and then gradually decreased to approximately 39.7K by the end of September. Revenue trends showed a steady rise starting in early August, reaching around $1.1K in mid-August, before stabilizing around $537 by late September. Active user numbers followed a similar trend, peaking at roughly 229K in early August and then dropping to about 96.8K by the end of the quarter.

Idle Workout Master: Boxbun

Published by EZ Games, this app maintained a consistent performance. Weekly downloads fluctuated around the 130K mark from early August to early September, ending the quarter with about 55K. Revenue remained relatively stable, with minor fluctuations, averaging around $300-$750 per week. Active users peaked at 194K in mid-August and then saw a gradual decline to approximately 87.3K by the end of September.

EA SPORTS™ UFC® 2

Electronic Arts' popular title exhibited strong performance throughout the quarter. Weekly downloads remained relatively stable around 70K-90K, with minor variations. Weekly revenue showed a consistent range, peaking at around $6.8K in late June and tapering off to approximately $4.7K by the end of September. The game enjoyed a steady active user base, maintaining around 350K-380K users weekly.

Punchy Race: Run & Fight Game

AI Games FZ's app experienced varied download trends, peaking at 124K in mid-July before gradually declining to about 40.7K by the end of September. Revenue remained minimal throughout the quarter. Active users saw a peak of approximately 232K in mid-July, decreasing steadily to around 142K by the end of September.

Real Boxing 2

Vivid Games S.A.'s title showed consistent performance with weekly downloads averaging around 40K-75K. Revenue was relatively stable, fluctuating around $6.2K-$9K weekly. Active user numbers exhibited a gradual decline from about 136K in early July to approximately 88.9K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022